aidan-khontus:

hithren:

Keepers. Reblog if you agree.

hello there~

smolbeastmaster:

aldispikeman:

shofie-ffxiv:

rhen-ffxiv:

basically Stormblood

THE DRAGOON

@smolbeastmaster

It is funny because you play both of those >:3 but, this will be me.

🔞OC in something sexy

zahkis-ffxiv:

OC Outfit Doodle Asks

🔞 OC in something sexy

fucked up the anatomy of something pretty ooc inspired by an artist who been drawing some nice pole dancing poses, probably he’d wear that, yep))

dodos-and-coeurls:

Found @lynto-amariyo and @zahkis-ffxiv ~

I am happy.

*pushes them together* NOW KIIIIIISS!!

#balmung, #dadcattes, #ffxiv, #keeper-of-the-moon, #lynto-amariyo, #miqote, #zahkis

roegaxan:

Level 70 Job gear in 4.0 Part 2!

roegaxan:

Level 70 job gear in 4.0!! Part 1

onvernite:

thelastravenzx:

phsfg:

protoultima:

phsfg:

when the tank runs way ahead and pulls everything

Excuse me for not wanting to spend all day in an instance

then stay dead

Bad tanks are a thing but no one ever makes posts about healers and their bad attitudes or to just give them crap. Healer players are petty and entitled like 80% of the time.

healer: if you run ahead before everyone is ready and you die then that’s your fault

you: GOD HEALERS ARE SO PETTY AND ENTITLED

If you are not willing to spend the alloted time in the instance, then don’t queue for it.

Lyn’to found another dadcatte… @zahkis-ffxiv *grooms the other dadcatte.

#balmung, #dadcattes, #ffxiv, #keeper-of-the-moon, #lynto-amariyo, #miqote, #zahkis

Letter from the Producer Live 36

lordofthespambots:

  • Battle System
    • Current Issues
      • Overly complex
      • Too many actions, not enough hotbar space
      • Overemphasis on status icon management
      • Core vs casual player disparity
      • Lack of synergy between jobs
    • It’s time for change!
      • Additional Actions
        • Abolishing Additional Actions
        • Replacing with Role Actions
          • Sorted by Tank/Healer/Melee/Ranged/Caster
          • Apocatastasis is now under Role Actions
          • Mana Shift – Casters give mana to another party member
          • Raging Strikes has been deleted
          • Quelling Strikes replaced by Diversion
          • Deleted actions will be greyed out
          • AOE Provoke for tanks
          • Goad is now a Role Action
          • Role Action that removes positionals for 15s
          • Eye for Eye has been updated
          • Cleric Stance is under Role Actions
          • Healer’s damage now calculated by MND
            • Cleric Stance will now temporarily increase damage by healers. No longer an actual stance
          • Esuna now a Role Action
          • Rescue – Healer can pull party members to them
        • Job Gauges (Job HUD)
          • New Heads-up Graphical Display
            • Specialized for each job’s unique actions
              • PLD gets an Oath Guage
              • MNK gets one for Chakras and GL
              • BLM is Astral Fire/Umbral Ice
            • Actual buff numbers are still in the game
          • Size of gauges can be reduced if wanted
          • Simplified versions are being made
          • Job Gauges will change as you level up and unlock more skills
          • Wrath Stacks have been replaced by the WAR’s gauge, builds as you attack
      • Removal of Underused/Unused Actions
        • Merging/Creation New Role Actions
      • Automatic Replacement of Upgraded Spells
        • Ex. Stone -> Stone II -> Stone III -> Stone IV
        • Only 1 action slot needed to cast them all
        • Automatically drops down to appropriate tier when level syncing down.
      • Less stress for gamepad users!
    • Parry is being removed from gear
      • Replaced with Tenacity
      • Raises damage dealt and reduces damage received
    • Accuracy is being removed from gear
      • If you and the monster are the same level, or the monster is lower leveled, the attack will always connect
      • Hit rate is still affected by debuffs, such as Blind.
      • Replaced by Direct Hit attribute
        • Only applied to equipment for DPS jobs
        • Direct Hits occur more often than crit, but do less damage
        • Can crit and direct hit at the same time
        • Accuracy Materia will now become Direct Hit
    • Piety will no longer be a mainstat, now a substat
      • Will only be applied to healer gear
      • Does not change mechanically, but allows for much higher MP
    • STR will now be considered in the tank damage formula
      • Tank restricted accessories will have VIT
    • Ground mount speed will be increased
      • Speed will be increased in two stages which are unlocked through certain prereqs
        • If you have cleared the current MSQ, all Heavensward and ARR zones will have that first stage unlocked
    • New tank mounts with armor which can also fly
  • PVP
    • Current Issues
      • Level Restrictions too high
      • Too many job actions
      • PVP is too different from PVE
      • Action Point disparity
      • Overly complex controls
    • System Changes
      • Level Restriction Removal
      • Any job over lv. 30 can participate
      • PvP attributes determined by role
        • Tank/Healer/Melee/Ranged/Caster
        • Gear affects appearance only
      • PVP hotbars for each job
        • All PvP actions are now PvP-specific
          • 9 actions per job + 2 selectable actions + Adrenaline Rush
          • Allows for adjustment without affecting PvE balance
        • Positional requirements for Melee DPS are removed
        • Consolidated combos to free up hotbar space
          • Pressing the combo button will execute the actions in that combo rotation, one press for each skill
  • Scenario Shortcut & Job Level-boost items
    • Reasoning
      • Alleviates playtime disparity
      • Lessens time needed to reach end-game
      • Increases opportunities to play with friends and family
    • Scenario Shortcut Items
      • Main Scenario Only
        • Tales of Adventure: A Realm Reborn
          • Completes all MSQ up to 2.55
        • Tales of Adventure: Heavensward
          • Completes all MSQ up to patch 3.56
        • No Job Level Restrictions
          • Will not raise any job levels either
        • Available from June 16th
        • $18.00 USD – Tales of Adventure: A Realm Reborn
        • $25.00 USD – Tales of Adventure: Heavensward
        • Tales of Adventure: Heavensward also clears all A Realm Reborn MSQ
        • Features:
          • Chocobo Acquisition (Randomly generated name)
          • Grand Company Enrollment (Set to starting city-state)
          • Completion of MSQ, including all instanced dungeons
          • Completion of Select Sidequests
            • For instance, the quest to unlock a dungeon will be flagged as complete, with a dungeon unlocked but the dungeon itself will labeled incomplete
          • The Unending Journey cutscenes
    • Job Level-boost Items
      • Raises the level of a Single Job
        • A different Tales of Adventure for each job
        • Raises the job to Lv. 60
        • Available starting June 16th
        • $25.00 USD per job.
        • Only 1 job-specific Tales of Adventure available per account (until 4.1)
        • There are no Tales of Adventure for Red Mage or Samurai.
      • Features
        • A full set of Lv. 60 gear (including weapon)
        • All Job Quests complete
        • All Actions learned
        • Hall of the Novice access granted
      • Does not flag MSQ as complete.
  • PLD
    • New AOE combo
    • PLD can now block Magic Damage
    • Passage of Arms – generates a cone behind the PLD which reduces damage of party members in it by 15% and makes the PLD’s block rate 100%
      • Moving will cancel the effect
  • WAR
    • Storm’s Path now applies a buff to the WAR
    • Maim debuffs the target
    • Now you get the Inner Beast eyes
    • Certain actions will halve the needed Beast Gauge for other actions, such as Fell Cleave
  • DRK
    • Uses the new Black Blood Gauge to execute new actions
    • Accumulates Blood through weaponskills
  • WHM
    • Actions focus more heavily on healing
    • Lillies on your Gauge decrease recast time and can also make other actions available for use
  • SCH
    • Channeling allows an ally to be continually healed by your fairy
  • AST
    • Places an AOE on the ground which changes effect based on how long it is placed, explodes into a series of stars/constellations similar to a small AST Limit Break
  • BLM
    • Enochian has to be used under Astral Fire/Umbral Ice
    • As long as you have either, Enochian stays
    • Foul –
      • Can be cast if you have kept Enochian up for 30s
      • Cannot stack several casts
    • Thunder II is now an AOE
    • Thunder IV is also an AOE
  • SMN
    • Once Deadwyrm trance ends, you can summon Bahamut
  • BRD
    • No more casting for BRD
    • Job Gauge changes with songs
  • MCH
    • No more casting for MCH
    • Pay attention to the Heat Gauge which affects actions power
  • DRG
    • New Gauge unlocks a new ability, Gaze of the First Brood (?)
  • MNK
    • Now accumulates Chakra from party members performing certain actions.
  • NIN
    • Senki gauge accumulates through auto attacks
    • Using the Senki gauge allows you to execute three different kinds of actions
  • RDM
    • Chainspell – Casting a spell with a cast time will result in the next one being instantaneous
      • Cast shorter spells to instantly cast higher cast time spells
      • Job Gauge measures Black mana and White mana
        • Some spells are considered Black and others White
        • Try to raise both as much as possible to cast a Spellblade
        • Proccing with a long recast spell makes the next cast of that mana shorter.
  • SAM
    • Combos open up the symbols on your Sen gauge
      • Which you have open determines which Iai jutsu you can use