Excuse me for not wanting to spend all day in an instance
then stay dead
Bad tanks are a thing but no one ever makes posts about healers and their bad attitudes or to just give them crap. Healer players are petty and entitled like 80% of the time.
healer: if you run ahead before everyone is ready and you die then that’s your fault
you: GOD HEALERS ARE SO PETTY AND ENTITLED
If you are not willing to spend the alloted time in the instance, then don’t queue for it.
Allows for adjustment without affecting PvE balance
Positional requirements for Melee DPS are removed
Consolidated combos to free up hotbar space
Pressing the combo button will execute the actions in that combo rotation, one press for each skill
Scenario Shortcut & Job Level-boost items
Reasoning
Alleviates playtime disparity
Lessens time needed to reach end-game
Increases opportunities to play with friends and family
Scenario Shortcut Items
Main Scenario Only
Tales of Adventure: A Realm Reborn
Completes all MSQ up to 2.55
Tales of Adventure: Heavensward
Completes all MSQ up to patch 3.56
No Job Level Restrictions
Will not raise any job levels either
Available from June 16th
$18.00 USD – Tales of Adventure: A Realm Reborn
$25.00 USD – Tales of Adventure: Heavensward
Tales of Adventure: Heavensward also clears all A Realm Reborn MSQ
Features:
Chocobo Acquisition (Randomly generated name)
Grand Company Enrollment (Set to starting city-state)
Completion of MSQ, including all instanced dungeons
Completion of Select Sidequests
For instance, the quest to unlock a dungeon will be flagged as complete, with a dungeon unlocked but the dungeon itself will labeled incomplete
The Unending Journey cutscenes
Job Level-boost Items
Raises the level of a Single Job
A different Tales of Adventure for each job
Raises the job to Lv. 60
Available starting June 16th
$25.00 USD per job.
Only 1 job-specific Tales of Adventure available per account (until 4.1)
There are no Tales of Adventure for Red Mage or Samurai.
Features
A full set of Lv. 60 gear (including weapon)
All Job Quests complete
All Actions learned
Hall of the Novice access granted
Does not flag MSQ as complete.
PLD
New AOE combo
PLD can now block Magic Damage
Passage of Arms – generates a cone behind the PLD which reduces damage of party members in it by 15% and makes the PLD’s block rate 100%
Moving will cancel the effect
WAR
Storm’s Path now applies a buff to the WAR
Maim debuffs the target
Now you get the Inner Beast eyes
Certain actions will halve the needed Beast Gauge for other actions, such as Fell Cleave
DRK
Uses the new Black Blood Gauge to execute new actions
Accumulates Blood through weaponskills
WHM
Actions focus more heavily on healing
Lillies on your Gauge decrease recast time and can also make other actions available for use
SCH
Channeling allows an ally to be continually healed by your fairy
AST
Places an AOE on the ground which changes effect based on how long it is placed, explodes into a series of stars/constellations similar to a small AST Limit Break
BLM
Enochian has to be used under Astral Fire/Umbral Ice
As long as you have either, Enochian stays
Foul –
Can be cast if you have kept Enochian up for 30s
Cannot stack several casts
Thunder II is now an AOE
Thunder IV is also an AOE
SMN
Once Deadwyrm trance ends, you can summon Bahamut
BRD
No more casting for BRD
Job Gauge changes with songs
MCH
No more casting for MCH
Pay attention to the Heat Gauge which affects actions power
DRG
New Gauge unlocks a new ability, Gaze of the First Brood (?)
MNK
Now accumulates Chakra from party members performing certain actions.
NIN
Senki gauge accumulates through auto attacks
Using the Senki gauge allows you to execute three different kinds of actions
RDM
Chainspell – Casting a spell with a cast time will result in the next one being instantaneous
Cast shorter spells to instantly cast higher cast time spells
Job Gauge measures Black mana and White mana
Some spells are considered Black and others White
Try to raise both as much as possible to cast a Spellblade
Proccing with a long recast spell makes the next cast of that mana shorter.
SAM
Combos open up the symbols on your Sen gauge
Which you have open determines which Iai jutsu you can use